Today I have implemented a temporarily method to solve the mismatch between the open GL camera's view and the real video camera's view by translating the real camera's view by -15 units for the y axis.
I have also implemented a method to scramble the cube, and through it, I realised that the count that I have intended for the number of scrambles does not match the actual count that happens due to the frame rate. As such, I have multiplied the number of counts by 2 to meet my expected count.
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