Today I have started on coding for the HoloTouch project. For now I would need to create a 3D model of a rubic cube in OpenGL, with ability to rotate and turn.
I started off with learning how to create a 3D cube from a tutorial, and using what I have learned, I duplicate the codes for creating the cubes, making more and more appearing.
However, I have realised that some of the cubes seems to go out of shape when I attempt to positon them close together. Although this can be fixed by creating a small gap between them, but I am trying to find a solution for them to have no gap and yet able to appear correctly
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